Monday, September 26, 2016

The sloops crew.

This is basically a post mostly for Guthar / Fred, but every one might get a kick out of it.

Guthar has the changing task of managing the crew of the  Sloop.
Mateao will do what he can when Guthar is off meditating but at the end of the day only Guthar is the master of the crew.

Guthar can hire and fire as he sees fit.
Changes people jobs on board.
Give assignments during game day and  in between game days.
Mostly though he will responsible for keeping the crew happy and  getting them what they need so that they can perform.

A bit about crew:
The crew members are each rated from -5 the  worst, through +/- 0 an average, up to +5 the best. These modifiers will be used for any rolls made for the crew during sailing activities.
Sailors will have skills and  Guthar can tell sailors to train for particular skills.
Each sailor will have a morale which is a lose measure of their current mood and  loyalty to the ship and crew. morale will work like a passive score that can be tested, Ie: if I make a morale-check in battle and I roll higher than the crew embers morale then that crew member will break under the pressure in one way or another.

So here is the crew as it stands:
Optimal compliment is  20 sailors.
Current compliment is 15 sailors.




  • Mateo: +5  
  • Morale: Satisfied. 18


  • Experienced crew leader 

  • Roll Recruiter, Trainer.

  • Level 3 rouge.
  • Cost: Mateo Takes a cut.
    • Masni:  +3 
      • Younger man, smarmy, comes off as untrustworthy but  has done nothing.
      • Morale: Fair 14
      • Carpentry and repairs.
      • Roll: Boatswain (replacing  Willhelm)
      • Cost: 5 gp per month
    • Leo furgrim: +4 
      • older .. Grey-beard
      • Morale: Satisfied 15
      •  Cook, provisioner.
        • Concern: Feels the  galley and storage area is inadequate for  a crew of 20.
      • Cost: 8 gp per month
    • Kendas: -1 
      • Young, strong, bright, brutish.
      • Morale: impatient 12
      • Role: Young Sailor seen as one with some potential. Wants action.
      • Cost: 1 gp per month
    • Sung-paul: +4 From land of Min professional ocean sailor
      • Roll: Rigger
      • Satisfied 15
      • Cost: 8 gp per month
    • Leysan: -1 
      • young, strong, not bright.
      • Morale: Ecstatic! 19
      • Role: sailor.
      • Cost: 2 gp per month
    • Ric-paul: +2
      • Mid aged, Intelligent.
      • Morale: Fair 14, Motivated by money.
      • Roll Sailor
      • Cost: 2 gp per month
    • Kendon: 0
      • Young inexperienced but a good mind for the sea,
      • Morale: Satisfied 15
      • Roll Sailor
      • Cost: 2 gp per month
    • Arddas: + 4 experienced Ocean sailor.
      • Hard, unforgiving, has seen some shit.
      • Morale: Fair 13
      • Roll: Mate
        • Concerns: The ship will need new sails sooner than latter, a set of extras would be nice.
      • Cost: 5 gp per month
    • Frea'o: 0
      • Middle geed adventure.
      • Morale: Scared 9
      • Roll sailor
      • Concerns, not sure what he got himself into.
      • Cost: 2 gp per month
    • Ria: +5 
      • Female, Tall, Strong, flintlock Pistols, Not afraid, experienced ships gunner. 
      • Morale: Loyal 18
      • Roll Master gunner. 
        • Concerns: There are no guns on the sloop. She suggests mounting no more than 9 pound guns below decks due to the sloops weak superstructure and no more than 4 due to space constraints.  She says up to a 12 pound piece could be mounted to the  fore above decks.
      • Cost: 10 gp per month
    • Dryt: -3
      • Typical dock rat.
      • Morale: Getting paid 12 
      • Roll Swabby
      • Cost: 1 gp per month
    • Dracy: -3
      • Another typical sailor for hire, has experience on merchant vessels, could be better but he's lazy.
      • Morale: Also Getting paid, but not enough to get hurt 9
      • Roll Swabby
      • Cost: 1 gp per month
    • Burniel: -1
      • Experienced and world worn, well beyond his prime.
      • Morale steady 12
      • Roll sailor
      • Cost: 1 gp per month
    • Kip Hudson: 0
      • Mysteriously turned up like a bad penny.
      • Morale: Speacial
      • Roll: sailor
      • Cost: 1 gp per month
    • Tinely: -1
      • Not much of a sailor but he loves to fight.
      • Morale: 12 on a normal day 15 if fighting
      • Roll Sailor
      • Level 1 warrior.
      • Cost: 2 gp per month
    • Ethelda: +3 
      • female. Youthful but strong and willing to work, naturally good at sailing.
      • Morale Satisfied 16
      • Works the Rigging as Mate to the Boatswain.
        • Concerns: Wants to kill Dracy  and Dryt  just because they are useless. Tinely keeps hitting on her and she's not interested.
      • Cost: 5 gp per month
    Total monthly crew cost:
    Salary: 53 Gp Per month
    Food: 30 Gp Per month
    Total: 83 Gp per month.
    Notes:
    The expensive positions are covered by the player characters.
    The Master acts as the ships navigator / Sailing Master.
    Guthar acts as the quartermaster dealing with the crew.
    Johann is captain. 

    The crew still Needs:
    5 more basic sailors.
    If guns are added some of them will have to be trained by Rea as Powder monkey's.

    There it is everything you ever wanted to know about your crew and more.... much more.



    Sunday, September 25, 2016

    9/25/16 Sunday game.

    Played on roll 20.

    After leaving the piano shop front for the thieves guild , the  group noticed another man leave the same building when question he told the  party he was "keeping the store for the owner while he was away." After going back and fourth a bit the party let him carry on.
    The mysterious man (Rik / Jason) decided to follow Limura (Chris) to the  Claymore inn where Mateo has been doing his recruiting. The master and Breylin decided to follow a scent of herbs the master had picked up earlier.  

    The master discovered that the center of Torin is built around a relatively untended but also unspoiled druid grove. The master received a vision showing a fine sliver strand extending  Westward to the horizon. The druid assumed this must be another ley line weak in power. He spent time in the grove with Breylin gathering herbs and  talking, when they were about to leave The master caught sight of a a small herd of spectral elk. It seems he alone could see the Elk and he spoke to the herds elder. The elder spirit thanked him for bringing magic back to the  Ley line node in the Careth ruins..


    Mateo continued recruiting  sailors for the sloop. He had reached a total of 15 recruits of varying quality. Chief among the  recruits are:
    • Leo Furgim an older man but an able cook and experienced ships provisioner.
    • Sung-paul, From the land of Min, experienced ocean trader.
    • Arddas Another well seasoned sailor. who is also quick to draw her flintlock pistol.
    • Ria, The best of the bunch she is a master ships gunner, who .
    The rest of the recruits are of varying but lesser quality. (Crew quality determined on a scale of  -5 to +5 by rolling 1D10)

    While recruiting a well equipped and trail worn stranger comes and asks if Mateo had seen a Gnome a Dwarf and Old man and a Priest while he ha be recruiting. The stranger offers gold for  information. Naturaly Mateao says no, and Limura get tells the guy to get lost. The new hanger on who has been hired for the crew and calls himself Kip Hudson (Rik) tries to pick pocket the stranger and fails miserably. the stranger shoves Rik and it starts to look like a bar fight is about to go down when the Stranger sizes up the situation and decides to leave.

    Rik uses stealth to track the  stranger to the docks.

    Limura trails Rik.

    The stranger goes to a boat down on the docks  and Rik eves drops.
    The  boats captain asks if he had found anything an gets perturbed when it turns out he hasn't. They are sure the  Dwarf, the  Druid, The priest, and the Gnome must have come here. the  Stranger says he will resume his search and leaves only after mentioning that the  captain may want to use his "cargo after dark."
    Rik now intrigued finds a sack of flower and talks his way onto the boat by convincing a deck hand he was making a supply delivery.
    Ric picks the hatches lock to get below decks, somehow he is unseen .. aka rolls his ass off.

    Once below decks Ric finds mundane ship supplies and three large magically locked boxes.
    He also finds a worn bag containing , a small sturdy boot, a priest's robe, a piece of black cloak and a very small jacket.

    The boat captain comes out of his cabin to notice the unlocked hatch he yells at the crew draws his sword and  starts toward the hold.
    From the city street Limura sees this and takes action. As the captain starts below decks Limura puts an arrow in his back.

    On the boat everyone takes cover.

    About this moment the  Master arrives having found Limura.

    One of the  deckhands grabs an ax and charges off the  boat a crossed the dock and towards Limura.
    Limura uses her long bow to gun the man down in the street, in broad day light , in-front of a shit tone of towns people.
    Bells and alarms go up.
    The City guards start to approach.
    Limura takes flight.

    The master uses produce flame to  quietly start a dumpster fire a subtle distraction.

    Back on the boat the captain tumbles into the  hold where Rik is ow hiding. Rik jumps o teh guy and  snaps his neck then hides again.
    A deck hand soon follows. The fellow sees the  dead captain and  decides "might as well loot the  dead captains body "
    One sneak attack latter and Rik has killed him as well.

    Back on the street the  guard question the master who has naturally seen nothing. Then they notice the fire, and call the bucket brigade.

    Limura hides out and works he way back to the inn.

    The master gets away from the guard by smooth talking and works his way to the boat here Rik is hiding. He is confronted by a deck hand and  smites the man with a tremendous thunder clap. Knocking EVERY-thing off the deck cracking the  mast and  killing the  deck hand before he hits the water.

    This draws the attention of the guard who this time come with manacles to arrest the master who for the record sees the odds and decides to go peacefully. They take him into custody and begin walking up the  street away from the docks.

    Limura works her way back towards the boat.

    IN the mean time Rik uses a signet ring looted form the body of the guy looting the captains body
    (you follow that?) to open a magically locked crate.
    In the crate is a very large pissed off and  chained up skeletal dog.
    In total there are two creates with skeletal dogs and one crate with a large equally pissed off skeletal vulture.
    Rik has an idea and  takes the  back of clothing and  lets the  skeletal dog "smell" it then unlocks the  box. The skeleton with the scent of the master takes off like a bolt off the dock ..In broad daylight.. towards the arrested master and the guards. All hell breaks loose as the  skeleton blood hound  charges the master only for the master to turn into a raven and fly away...This scares the living hell out of any common folk on the street, and Leeds to another round of guard calling, bell ringing,  and general running screaming  from the streets and into shelter.

    Limura seeing this undead dog looses and arrow that takes the creature right in the head, but does not stop it, the  stunned guards flail at it to no avail.

    The master lands on a roof top and  the hound begins to climb a wall in pursuit of the master, who  flame strikes it and it falls to it's second death.

    Limura charges back to the docks to see where the dog came from dodging the guards with fantastic athleticism, she arrives at the boat and kills the other two skeletal creatures

    When Limura and Rik make to exit (Rik takes a moment to gather up the  articles of  clothing in the leather bag (the boot, cloak piece, priest robe and small jacket) and to  light the boat aflame because "Rik") the boat the are confronted by a well prepared group of  Guards there to arrest them.

    The master who had worked his way back to the  inn, tells Mateo and Breylin to get the crew together and head for the parties ship as fast as possible.

    Limura and  Ric start to parley wiht the  guards , but Rik gets impatient and shoots one whit a cross
    bow.
    Limura tried to charge past attacking one them disengaging. She fails and  two guards ump on her and attempt to grapple her. She avoids the grapple (twice) and  eventually squirms  back to her feet, Rik runs past the  dog pile but takes a wicked blow from a guards long sword on his way by.

    A foot race ensues which Ric and Limura easily win making it to the parties ship just as it "lifts off" to the amazement of both new crew and any onlookers.
    An escape from Torin was made....

    When next we play the  party will be on the  ship just after leaving Torin, some where in the sky over the highlands.

    This party is a glorified chaos engine.

    -Mark.