10/16/2020 Roll20 Game
As we wait for the flare to be seen, we set up camp. We go
through the dead bodies and pull them off into the woods. The guys go over to
the dragon and they start to harvest the scales. They get a bunch, enough to
make some armor. I went over to the claw and was able to take it. Its cool,
maybe I can sell it. Reggie sees something moving under the dragons’ skin. It
was creepy, I throw him my dagger. Reggie cut open the skin and these large
worm looking maggots came pouring out of the red dragon. One attached to
Reggie’s arm before he could react. It started to burrow into the arm of
Reggie. Quickly, Reggie took the dagger and dug it out. Luckily, Guthar was
there to heal him up. About that time, the crew arrived with the ship. We had
an idea to use our ship to dig through the wreckage. We found the engine and
hoisted it up to our ship. Unfortunately, when we were doing our hoisting it pulled
the front of the ship and it was damaged. We decided right then to get home and
get this fixed.
We get home with nothing to report. We arrived home and was
greeted by Greydelver the high mason dwarf. He told of the surplus of stone. We
told him to fulfill the rest of the orders and stop at 50 pallets. I told them
to take the week off. The winter is here and it is time to celebrate. We set it
all up and head to the Never Forget Inn and speak with Brelyn. It was good to
see her. She has gone into a fine young woman. She tells us of a gentleman
looking for Reggie. She said they were heading to Glaston Fields. We know that
the red cloaks were seen in the bazaars too. We are going to stop at Torin, so
we check out the library. They might have some information of the engine we
picked up. We need to figure out how to get our parts to work with the new
parts we found in the wreckage. Before we do all that though it is time to
party. I give Brelyn 100gp and tell her to throw a grand party for the town.
10/25/20 Roll20 Game
It is a great feast to celebrate the end of the selling
season. Everyone Is having a ball. We give our thanks and head out to Torin.
It’s a cold and wet trip. Man, I miss the ship. We stop off in small hamlets on
the road. After a few uneventful days we make it to Torin. It’s a city on top
of the hill. Its an old city with white stone road to the river. It’s a trade
city, the last city where the ships can get to. We decided to separate. Reggie
is going to check out the library and I was going to check out the thief’s
guild. We have questions and we need answers fast.
I arrived at the guild. The way looked like it was not
passed though in years. Inside the door was locked. I opened it up and found
that the guild has been gone for a long time. It looks like it was attacked. I
find some old notes, (Ask Mark) I know that some must have been able to get
out. Behind the old bookcase (the secret exit) don’t tell, I find a message
that reads, (ask Mark)
I head back to the horse and the guys. They left me a note
that tells me that they are at the Signing Mouse Inn. I see woman with no
shadow. I tell Guthar and Reggie, but we are there to find out what is going on
in the city, not some strange shadow-less woman. The guys tell me that they made
it to the library, they asked for some books and Guthar had to leave some collateral
behind. He wants it back so we need to make sure the book is not damaged.
We overhear some rumors while we drink some wine and the
guys eat.
Trolls in the Highlands – Holbeck could be in danger
In the swamp lands further down the river, one of the
dragons have taken roost. It is a large ancient dragon. It has disrupted trade
routes. They are looking for ways over or around to get to Dairhouse and Qull.
I oversee a conversation, with a couple thieves talking in
Thieves Cant. I excuse myself from the table and walk over to the men. I
introduce myself to the one man sitting with a woman. I shake his hand with the
secret handshake of Dairhouse. I ask him to speak privately. Outside, he tells
me that the Torin thieves guild has been run out of town by the Dairhouse
guild. His name is Dorset from Dairhouse. He said that the guilds have been
disbanded. This does not set right with me. I go in and go to bed. The next
morning, I woke up early and made my way back to the old thieves’ guild. I
reset the traps, and locks and put up a sign in Thieves can’t that says “New
Guild Coming soon to Holbeck”.
We head to Glaston Fields to check out the bazaar and find
some red cloaks.
11/1/2020 Roll20 Game
The road to Glaston Fields is not easy but very uneventful.
The road, I call it road but it’s a wagon path. Its cold and wet. Damn, winter
months. We enter a small hamlet called Narakiv on the way. People are selling
pies and simple wears just to get by. The hamlet has a small inn call the
Hunter and Cup. Reggie takes the horses and does what he does. I go in, looking
for room and food. Looks like an old quarry town that is all dried up. The Inn
is carved into the side of the quarry. We go in. It’s a nice place. Simple and
warm. The man behind the bar, an older man with a hunchback gets us our ale and
food. We ask for some rooms. The place is quiet. A few farmer folks just eating
and chilling out. It seems very quiet. We sleep, we wake, we leave. The man
gives us some coffee and porridge for the road. A few miles down the road,
Reggie tells us that there is something in the woods. A small glint of light
caught his eye. He gets off his horse with his sward drawn. He finds a large
section of skin that has been shed from a snake. This snake skin is huge, like
it could eat a horse. We quickly mount back up and move out to Glaston Fields.
We make it to Glaston Fields. This place is nice. There is a
nice manor house on top of a hill. Below the hill is the market and bazaar. Then
the rest of the area is farm land. They have a mill there where milling seems
to be the main income as people love to mill here. We enter the town. I sort of
remember solving a murder here a few years back with Guthar and some of the
other folks we were traveling with from Krom. We decide to make our way to the
Duke and Duchess of the town. The Svelds accept our request for an audience. We
are greeted by the Duchess Sveld. She is happy to see us and she has rooms
prepared for us. Reggie is told that someone is here that has been talking
about him. Could this be the person asking for Reggie back at Holbeck. We go to
the Barons den. It’s a swank looking room. It’s a manly room made of mahogany
wood, stuffed animals that have been hunted, leather couches, cigars. Richtag,
the baron is behind the desk looking over a map. He goes over to make us all a
drink. He introduces us to a man named Tobias Wakefield of Dairhouse. Who is
this Tobias A-hole? Reggie could kill this guy and he starts to step to Reggie.
This is the guy who has been looking for Reggie. He has two guards standing behind
him. Tobias tells Reggie he is looking for some help. Reggie's name has some
clout in the city of Torin. Tobias asked Reggie to talk some sense into the
leaders of Torin to consider coming back to the Alerian Empire rule. He started
yammering on about taxes, trade council, politics. I told them that the free
folk have been just fine over the past few years being out from the grasp of
the Alerian regulations. Reggie agreed with me, telling Tobias to get outta
here with that bull. He left the room, we stayed behind. We spoke about what
our next move should be. We decided to take the night and head back home in the
morning. At about 4 am I heard Tobias and his men getting in a coach and
heading out. He said he would see us at breakfast. Why was he in such a hurry to
leave? I ran down to see him but he was gone and the baron was coming back in.
He seemed a little out of sorts, he didn’t seem the same as he was when we met before.
This Tobias guy has shaken him in some way. We ate breakfast and headed out,
back to Holbeck.