Friday, March 6, 2020

Captains Log – Game day 2/29/2020 (Leap Day)


We are still in the mountains. The ship cannot land here to pick us up. Reggie sees some smoke in the valley below. We have to walk down a treacherous staircase carved in the mountain to get there. Old statues and alcoves line the staircase on the way down. They are worn and decayed due to time and the elements. It is cold. The crew is tired and weak. We haven’t rested in what seems like days. Hours pass and we can see the tops of the forest below getting closer. We continue down and old trees and branches have fallen over the stairs. This has made the trip more difficult. Laird and Kendon are carrying the chest of the spheres. They have to carry it over and under the fallen debris of the forest so it has taken even more time. We decide to take a rest in the last alcove at the bottom of the stairs once we finally get to the bottom. While we are resting Leric and Guthar study their books while Reggie leans up against a tree and prays to his god. After his praying is done, he starts a fire for us and chills out. Kendon, Laird, Drit and I play some dice. I won of course. After a couple games I send them out to hunt. After an hour or so Kendon returns with a rabbit and Laird returns with a big ol fish. While Reggie and the other prepare the food for consumption I see out in the trees across from the creek two large figures. They are pushing their way through the trees to the creek. One bends over to get a drink and wash his face. The other joins him shortly after. They are huge, I would say about 9ft tall with gray skin. They are dressed in fur loin cloths and boots. One gets up and smells the air. I quickly tell the crew to hush. They might smell the food Reggie says. He gets up to look at them and sees that they are some sort of hill giant. The giants walk across the creek with ease. Guthar and Leric slept during this whole thing. The giants moved towards the camp, smelling the air. They came to a stop. Listening and smelling, they looked over where our camp was the moved in the entire opposite direction. They must have been hunting for food Reggie says. We headed to the village where we saw the smoke from early the next morning. We made it to the village with no issues. The giants from the night before kind of made an easy pass to get though. We were worried that they might have something to do with this village. We came out of the forest at about mid-day. The gate to the village was made out of parts from the forest, it had high walls that went all the way around the entire village. It was almost as if the village itself was surrounded by the forest. We knock at the gate. A funny little man at the top of the wall poked his head over the side and yelled down to us. He seemed friendly enough. After telling him our business he opened the gate and let us in. We asked to see the mayor or someone who was in charge. Right away he told us he would take us to Levi the village elder. He walked us to Levi’s house. The village was small, with small houses and farm areas for living. We guessed the population was about 50 people here. The little man, who learned was named Halfried showed us around. We say a giant pool carved from stone with statues much like the staircase have been faded by time. The pool was bubbling and steam was coming off of it. A natural hot spring. The houses themselves looked like at one time made from stone but now just patched together with wood from the forest to make the places livable. Monkeys were seen over by the hot springs chilling eating food. Halfried tells us the name of the village is Steamwild and is governed by a small council. Most people take care of their own issues but sometime the council needs to step in to help. Levi, head of this council lives at the end of the village. His home is a bit nicer than the others. Halfied introduces us and we enter Levi’s home. We tell him that we are travelers from the north exploring this new world of magic and treasures. We ask him if had many visitors that pass though Steamwild. He tells us a story of a red dragon that fought a flying ship and crash landed not far from here. It seems the visitors from the wreck passed though here as they were on their way to valley. The same place we came from only we took the stair and they passed though the valley. Reggie notices a giant sword hanging above Levi’s fireplace. Reggie tells Levi he is looking for a sword like that. Levi tells him it that the sword was in his family for years. It was found right under your feet in the cellar below. Levi thinks it might have been a crypt at one point in time. I looked at the sword and could see some sort of runes carved into the blade. Faiths Glass it was called. I tell them what it says as you know I have better knowledge for written languages than most. Reggie wants it, I can tell. He asks Leric to see if he can see anything magical about it. Leric tells him it has some magic properties. REGGIE WANTS!! He offers Levi 100gp from his own purse. He really wants that sward. Levi tells Reggie that it is a family heirloom and it is really not for sale. Reggie offers him his own sword and the 100gp. Levi looks at Reggie and tell him that he would love to buy his daughter a home and send her to the university. Get her out of Steamwild and make something of herself. Reggie listens. Levi asked Reggie for 125gp to make it happen and he would give the sword. Reggie offers him 160gp and Reggie would just keep both swords. Levi graciously agrees. After that we ate some dinner and shared some stories. We sleep in one room and decide to head out in the morning. We borrow a donkey and wagon from Levi. He tells us to watch out for giants they don’t usually bother with the village but once they are out of the safety of the walls its better to stay alert. Reggie led the way on our new adventure to the wreckage. He was able to track the party that came to village using some old tracking knowledge. We continue on for a while. The way started to get rocky and we could not bring the wagon with us anymore. We tipped it over and hid it in the brush. We continued on for a bit more. As the crew came to a pass that had been cleared out the donkey just stopped. Guthar talked to the donkey and leaned that donkey smelled danger and sensed death. We tried negotiating with the donkey but he wouldn’t budge. We ended up having to move a couple hundred yards forward then yelling an all clear. Laird and Drit stayed with the donkey when we came to another clearing. We called back for them to join us. This clearing was wide open. From higher up on a hill we could see a giant crater and trees pushed all away from this giant wooden wreckage. It was the ship, a giant looking barge of a ship. Also, a large young red dragon who was dead wrapped up in the shipwreck. It seems the stories Levi told us were true. It looked like the dragon and the ship got into a fight in the air and they both went down. The dragon was impaled by the ships mast right through the chest. I remember seeing dragons before but not this small and young. Where did this come from? In front of the carnage were three 10x10 tents with small campfires in front of them. I figured I would to a little recon and see if anyone was occupying those tents. I sneak up behind the one tent and can hear 3 guys inside, one of them were snoring. Where are the rest of the people from this barge? I figured I could smoke them out…literally. I set fire to the tent. The three guys come running out of the tent. I jumped behind the dead dragon for cover. I see 4 more guys. 2 from one tent 2 from another. One dude had a nice red coat, riding pants and an amazing puffy shirt. Reggie who is always quick to help out come rushing out of the forest with Guthar to help. They tell the 7 men they can help with that fire. The man in the red coat tells them to leave it alone and move along. Reggie and Guthar are too nice. Knowing that I set the fire I really think they were trying to help. Good for them. As the continued to move toward the men and fire the Red Coat dude waved his hands around and in a flash the guys were dead. Yup, Dead. I tired; I want this record to show that really did try to attack this red coat guy. I came out from hiding spot and lunged in his direction but I tripped on a piece of the burning tent and he just moved out of the way as I rolled into their small fire pit. I looked over at my friends as I laid there in the dirt. I could see that Reggie was moving. He was not dead after all. I found out later that our boy Leric was able to set him free of some kind of curse. I looked at Guthar he was laying there face down in the dirt. I was very angry at this point. Who was this guy? Why did he attack my friends? I threw my dagger at him while he was fixated on Reggie. I missed again. My emotions were getting the better of me. An arrow come from the forest hitting one of the guys in the chest. 2 guys were on Reggie, lifting him up. Reggie headbutted one guy and was able to get his sword free. Now they were in trouble. Kendon, Drit and Laird came out from the forest to the rescue. They fought with all their hearts. They took out some of the guys while Reggie killed another. A bigger guy who I just called the bodyguard came up to me and stabbed me. I laid there on the ground crying…or so he thought. He couldn’t be bother with me so he went over to engage Reggie. I looked over at the crew and the guy in the red coat. They were all fighting each other. Poor Guthar was still paralyzed on the ground.  This was my opportunity. I got p to my feet and snuck up behind this red coat bastard. I put my dagger to his throat and *snickt* I opened him up. He spun around to get me but I was to quick. He tried to cut me down with his rapier but I jammed my dagger under his sword arm and twisted it. He fell over in a lifeless clump. The bodyguard that Reggie was fighting surrendered. Reggie let him go and he ran into the forest. Another one of these campers also ran away in to the woods. Guthar finally was able to get up. As soon as he stood, he saw a giant bat. He took a shot at it and it died. We made our way to the wreckage of the ship. Before we went to check it out, I grabbed the red coat of the guy I killed. It was soaked in blood. Good thing the coat is red. I bet someone can get the stains out. I put it on and marched in to the dead dude’s tent. I found a small chest. With an easy pick of the lock it opened and inside was the following items:


  • 2 bags of gold – 1 bag with 917 and the other with 971
  • A bottle of rare perfume worth about 150gp
  • A small bag with an Opal ring inside worth 1000Kgp


The guys went in to the ship and dug around in the wreckage. They found a mirror that looks like it was under a spell. They told me it was showing moving pictures. Very strange. They also found a spell book. Probably from the Red Coat guy. They also found a brass Key. Not sure what it is for but it was not for the chest I opened. We sent up a Leric Flare and waited for the ship to come back. We dug around a bit more and found the Captains Journal.  

Captain Rik of Torin Log – Game day 1/12/2020


Holbeck – The dwarves have reopened the mines for limestone. Business is good. The town is prospering. Wilhelm has taken over operations. His charisma and dwarven knowledge have helped turn profit for the first quarter. The first level of the mine is still producing stone. The smaller stone has been being used for the town. 

Treasure in the Mountains
We discuss the possibilities of treasure in the Iron Spire mountains. It is a three-day trip by the Inferno. We all deiced that it would be a good idea and as you know we are not farmers. So, adventuring we will go. We set off on a beautiful mid-summer morning. Mateo tells us he can get us there but it will not be easy. Contrary to what Mateo has told us we made it to the mountains with no issues. In the distance we can see a stone tower carved right into the mountains. Hundred steps climb up the tower. The ships dropped us off on the very top of the tower. The top the tower is covered with snow. We all get to the top safely. We bring Kendon, Frea’o and Drit from the ship’s crew with us. Guthar looked for a trap door or some sort of way off the top of this cold tower. A door is found. Using the ship Guthar and Reggie tie a rope to the ring and the other to the ship. The door pops open with a tremendous snap. Mateo leaves and searches the area for the old ship wreck he told us about earlier. We climb down and descend into the darkness. Guthar sheds some light to help us out. The first thing we see is a cauldron filled with glass along with some kind of winch system. I went down to the next level while Reggie and the rest of the group mess with the winch. I see on the next level glass shards all over like it had been spilled. The winch is connected to a platform that goes up and down. Reggie and Guthar followed me down to the next level. Reggie sees a door to the side and kicks it in. Inside we discover an old mill. It looks like someone has been buying sand and milling it down to finer sand. In the room Guthar found vials of sand from all over Aleria. He pocketed the Torin sand. Why would he do that? We head down to the next level and see that platform is still continuing down. We find another room. It is a bunk room and larger bedroom. Guthar find some sort of plans for the device. Nothing else is found. This is a real riddle with no easy answer. We come to the end of the platform and have the idea of something not so smart. We use all our rope to climb down to the bottom of this giant hole that has been dug out of this mountain. Somehow, and I still to this day do not know how we all made it safe to the floor of the cold wet cave. At the bottom we see a still pool of water, discarded glass spheres and a chest. I run over to the chest. It is locked but not well. I pick the lock with ease. Inside is a velvet lined cradle with two perfect sphers inside. The chest can hold three. One of the spots are empty. Kendon and Frea’O carry the chest for me. Its an order but we needed to give up that glowing coin. Guthar felt some fresh air coming from behind a wall. I found the hidden latch and pulled it. The door opened up tot a passage. We followed the passage for a while until we came to a fork. The left side loos as if it was once gated. The gate has been destroyed and laying on the ground and the wall of the cave. We decide that the right way is the way to go. Reggie feels that the air is fresher in that direction. Must be a trick he learned from an old wizard. He also notices that there are footprints that look strange on the ground. Guthar hears footsteps. Guthar asks Frea’O to check it out. He begrudgingly goes forth to find out what it is. Within seconds we hear his scream in horror and then nothing. We then spring to action to check out the danger. As we come across the corner, we can see the end of the cave leading outside. We also see two horrible vicious looking monsters. Two of these creatures are in the corner of the cave. After some research I have now found out the is called a Hook Horror. After a brutal battle we came out victorious in the end as Guthar hit it with a killing blow. Frea’o is gone. Lost in the darkness. Parts of the cave have fallen in on itself. We clear the rubble away. I told the guys to bring the chest to the end of the cave outside and set up camp. We will signal Mateo to come pick us up. What happened to Frea’o? I thought to myself. I do not think they wanted to but Reggie and Guthar followed me back in to find Frea’o. We followed his footsteps back and see he went onto the gated area that was broken. We follow his steps farther into the cave and see a worse looking giant monster feasting on Frea’o dead lifeless body. I do not remember much of the fight but I remember stabbing its eyes…a lot. Reggie hit it with a mighty blow killing it in the darkness. We find a bunch of treasure in the piles in the lair. We return to the ship and get a report from Mateo. 

Treasure found:
Fine Cape – 200gp
3 platinum pieces – 3k gp
Cameo Ruby brooch – 30k gp
A helm of reading – fragile shiny looking crown.

Sunday, October 6, 2019

Between games: return of the sky ship

Return of the Sky ship:

The ship returns with a crew of 16 dwarves!
This crew of dwarves uses the same rules as the ships crew found here: SHIPS CREW RULES 

  • Torerdick Cavemaster,
    •  Miner +1
    • Monthly cost 10 gp
    • Morale 15
  • Moghami Shatterhead,
    •  Miner +0
    • Monthly cost 5 gp
    • Morale 15
  • Umiznik Silverheart, 
    • Jewler +3
    • Monthly cost 20 gp
    • Morale 16
  • Kurfean Kragforge, 
    • worker +0
    • Monthly costs 2 gp
    • Morale 12
  • Sidock Thunderbranch, 
    • Worker -2
    • Monthly costs 2 gp
    • Morale 9
  • Durilgrirra Bottlebuster (Female) 
    • Mason +0
    • Monthly costs 2 gp
    • Morale 15
  • Kidmean Anvilminer, 
    • Smith +0
    • Monthly costs 10 gp
    • Morale 15
  • Jokag Broadminer
    •  Mason +2
    • Monthly costs 2 gp
    • Morale 15
  • Broulgon Blooddelver, 
    • Guard +3
    • Monthly costs 5 gp
  • Nunethia Lavacoat, (Female)
    • Worker +1
    • Monthly costs 2 gp
  • Snabas Grumbleforge, 
    • Smith +2
    • Monthly costs 20 gp
    • Morale 17
  • Lovraenelyn Blackblade (Female)
    • Worker +2 / warrior level 3
    • Monthly costs 2 gp
    • Morale 13
  • Brozzolim Longshoulder,
    • Guard +2
    • Monthly costs 5 gp
  • Thastrorlim Graydelver, 
    • Miner +0
    • Monthly Cost 5 gp
    • Morale 15
  • Whurdrec Greybelly, (Leader of this Dwarven expedition)
    • Guard +0
    • Monthly costs 3 gp
    • Morale 17
Total Monthly cost 95 GP Food and payment.

The 16th dwarf (Bonmumli Onyxpike) fell off the sky ship during a storm. Presumed Dead.
The dwarves are mostly older or  war injured members of the Dwarf hollow II  "Mythhelm" Clan. This expedition allows these dwarves to venture fourth on a profitable yet relatively safe enterprise. In sme cases this is dwarven retirement. In other cases it is a matter of old masters looking to be as useful as possible for as long as possible.


Other news:
An envoy from Glaston Fields has arrived. The Baron Richtag Sveld wishes to have a audience with the recent land holders in his Provence.

Skaven Raids have struck Hill Fjord, a large band have been seen moving though the western forests.

Mateo has news from Dwarf hollow concerning a possible treasure haul just waiting to be recovered.

The summer crop is growing nicely, there are markets in New Careth and Glaston fields interested in buying Holbeks vegetables. The  Corn has done particularly well , as well as the summer squashes. Allarnd plans on a importing hill cattle at the  first opportunity and clearing additional land for approximately 15 head of steer. In this plan she also wants to  convert her  plots to berries which are very popular in GlastonField.





Monday, September 30, 2019

Aleria Notes from Game 1 - 9/28/19



Quick Notes – Here’s what happened last time in case you missed it.

-          - The Flying Ship called The Inferno docked in Holbeck. Aboard the ship was a large crew including Mateo a pirate with the thirst for adventure, The First Mate Master Gunner Rhea, along with Rik and Reggie.
-          - Torin has no leader and is now part of the Free Lands along with Holbeck which has grown over the past 3 years.
-          - Wilhelm has finished the Keep. We have a blank slate and just need to furnish it.
-          - Guthar is going to build his church in the keep.
-          - Brelyn now runs the Village Inn called Never Forget

Rik, Reggie, Guthar, Wilhelm and Crellan the new town leader discussed what has happened over the past few years. Wilhelm tell s the group it would be a good idea to re-open the old Limestone mines to sell to the other towns and cities. His only request is that they go to Dwarf Hollow and try to convince some dwarves to come back and help mine it. It was agreed that they would send Wilhelm, Crellan, and the rest of the crew from The Inferno to travel to get the help needed.
Stories and Rumors were told over some mugs of ale and food

-          - Skaven tribes have been terrorizing the trade routes. The have been driven out of places like Careth since the Cataclysm. Something needs to be done
-          - The Skulk has been seen in the nearby forest. An old woman has been cursed and people close to her have died. She has taken her own life. The townsfolk seen very uneasy about it even though Rik thinks its just some stupid superstition.
-          - Red Cloaks have been seen in Glaston Fields at the bazar. What would they be doing there?
-          - A small village near by has been overrun with what were only described as Rodents of Unusual Size. Reggie thinks that might be something some younger folks just starting out could take care of. The village could house the dwarven people that will help with the mine

The Mission begins
 
Rik, Reggie and Guthar decided to take care of the Skulk. Brelyn told us the old woman who was cursed had a pig. His name Was Buford D Hogg and he was in the back behind the stable. Guthar speaks with the pig who tells him he was owned by the old woman and used to dig for truffles. He also to follow the creek north to a campsite. The pig also sends a warning to Guthar to watch out for the lights going out. Since the pig helped us Guthar sets him free to roam around the town. A comment is made to train Buford a War Pig for Wilhelm.
The guys set out to the forest following the creek. They hear something clanging and scratching metal. Rik climbs a tree and sees a breast plate waving back and forth on its own. He yells to Reggie to check it out. After inspection Reggie sees a possum inside hissing and spiting. It looks like the armor has been here for over a month. It has the Alerian Crest on it and a skeleton rib cage inside with the possum. Still in the trees Rik looks out to the horizon and sees a strange darkness ahead in the forest. On the ground Guthar speaks with the spirit of the Alerian scout for the Lotharian who owned the armor. He tells them a story about how he was jumped from behind while fishing. He said it got real dark and his head was ripped off. Reggie and Guthar bury the body for the scout and Rik says they should make haste to get to the campsite before dark. They set out and run hard and fast. They find the campsite and lean-to. They find a campfire with a rotisserie spit with old food still on it. Two bags with old provisions that have gone rotten. Guthar finds a quarterstaff with designs of nature shit on it. The darkness is close by. They decide to venture out into the woods. The woods look tangled and mangled but healthy at the same time. The forest is thick with a very low light. Rik thinks to himself what has brought them out there? After hearing some rustling in the bushes Rik climbs another tree. He is getting really good at this. He sees a zombie looking boar and while calling it out Rik jumps from the tree and stabs the boar directly in the back. While the dagger is put deep in the boars back, he steers it towards Reggie who is ready to attack with his giant two-handed sword. Reggie’s sword is stuck deep in the boar’s head. As soon as the boar’s lights go out so do the lights in the forest. Guthar sees a horrible monster. Large and dark with antlers and 3 green glowing eyes. It steps toward Guthar who tries to turn it but nothing happens. Rik turns to around and it gone in the darkness of the woods finding a well-hidden spot. A fight breaks out Reggie having problems dislodging his sword from the dead boar the creature moves past Guthar and disappears though a tree. The tree has a strange black mark on it. A red stick sap leaks from the tree as well. After a short brainstorming session, they decide to set the forest on fore. If the monster lives in the woods make the woods go away. In what can only be described as something that escalated quickly, the party was in the middle of a giant blaze. They were able to escape the raging fire and get back to the camp. They look across the open wooded area and see the monster staring at them. Rik, with a vicious taunting yells at the creature. It goes back into a tree nearby. Reggie fed up with this ahole runs out to meet him. The creature attacks him. Guthar runs out and hits it with some crazy magic trick. Rik runs out as well to get it as well. Guthar tries to magickly hold it in place but its too strong and shakes it off. Rik jumps on the back of the monster. The monster tries to shake Rik off but he holds on. Reggie hit it with a nice shot. Guthar tries to hit it but hit Rik instead. Rik still hangs on and stabs it in the neck. Reggie take all he has and makes a fantastic blow that turns the creature to dust and bones. Rik holds the skull with antlers above his head. They clean up all that is needed and head back to town. Inside the skull Rik finds 3 opals that flicker with the light a green and yellow.

Next Episode
What lies in the old village?

Thursday, March 30, 2017

Game from 3-26-17 Catch up and Notes.

Very brief overview of what happened at our Sunday game.

Guthar and Breylin headed back east to Holbek, to honor some of the parties commitments to their village.

The party  spent time resupplying, stealing  Cannon.... With Kip almost getting killed in the process.. (Molten metal everywhere, leg caught in chain .. D-Fence inspections, it was a scene.) 

The team met Mr. Super McGuffin ranger who had been hunting them for Vorul. The  ranger was beaten in Torin, and out of options, he threw himself on the mercy of the party and told them everything he knew.  Admitting his family was being held by Vorul and  he had no chance of getting them back on his own.


He told them of Vorul raising three forces, one bred to fight the wyverns of Krom, one made up of Human oid clans , and one raised from the dead of Orduth.


Based on the vision the master had received the previous week in the newly reactivated grove of Dairhouse, the party set off to the north toward the ancient ruins of Orduth. 

After a few supply stops and some severe corporal punishment of misbehaving crew by captain Johan, the  ship finally reached the fishing town of Tower Light.
The place was bleak, having not received much trade from fishing vessels plying the Eastern inland sea. They had sent scouts to check on a village further up the inland coast but have not received any word in a month.

The party set out to see this village for themselves.

In the dark, in the rain.
on arrival they  found the  village taken over by strange Blue skinned lizard like  humanoids who had apparently slain the villages occupants. (dragonkin from the PHB.)
Their approach in the ship alerted the guards instantly and the party was involved in a running fight from the time they stepped on land.

During the heated engagement, the party heard a great roar and moments later a vast Blue lizard landed on one of the village buildings, it's bulk nearly crushing the structure.


It was a dragon, a blue dragon.. something long thought extinct in Aleria, and something non e of the party had seen or thought they would ever see.

The Dragon was also a bit surprised truth be told, here it came expecting to run off or kill some simple fishermen as it had before. it was instead being pummeled by fireballs, and magic arrows.
The fight was brief, ended by the report of the ship's cannon. A (very) lucky shot by Rhea hit the beast broad sides and caused it to rethink its tactical situation. It retreated back into the clouds and temporarily at least, out of the parties reach. No one was killed but the beast had made it's presence known and a small part of its power felt.

NOTES:
  • You guys learned the main bad guys is indesputedlyVorul. He has been doing things while you guys have been opening up ley lines.
  • The Ranger gave you a bit too much info. 
    • Including that Vorul has 2 lieutenants who are raising armies, one to move south and one to move north.
    • The Keys, there are 4 keys, one held by Vorul, one held by each lieutenant, and one held by the master.
  • Johann also  dug up a plethora of information about the city of Orduth and the  history of the Orduth VS Alerian war.
    • An avatar of a elemental Lord was stealing magic from the  realm.
    • His home base was Orduth
    • he was largely successful.
    • when he (the elemental lord) was defeated the city imploded.
    • Magic has never come back to the realm, there are only limited numbers of people who can manipulate true magic.
  • The dragon is significant. Not only because it's big and dangerous, but story wise because it's not supposed to be here. It's not supposed to be anywhere. 
  • This is this story arcs end game.
    • The monsters and such are going to be dangerous. As a rule I tend to use kind of cheese puff humanoid enemies that go down in a few rounds. I do this so dangerous stuff... (like a dragon, or Rhemoraz from a while back,) feel actually dangerous. 
    • Some of the upcoming encounters are dangerous with a capital D.
    • You guys are playing some of my, and your very favorite characters. There is a real chance some of them could die. I honestly apologize in advance.
  • In character Research is your friend.
  • My game is, and always has been a sandbox.

Ok On to the net one.