Willhelm discovered that the thieves guild that used the symbol on the amulet he received from his old friend Calvin "the win" Winchester was last active in the city of Careth several hundred years earlier. (It is the same symbol used by the thugs that cut off Willhelm's hand.)
The master and Johan agreed to travel to the ruins of Careth to investigate the source of the thieves guild.
Current Focus:
The current focus of the game is Willhelm's quest to take revenge on the ones who took his hand.
During The last game:
The party arrived at the ruins of Careth.
The once proud city having been reduced to a vast pile of stone rubble two centuries ago. On the edge of the ruins a small town has cropped up, subsisting on and providing for those who wish to explore the ruins seeking lost wealth.
The party (The master shape changed into a cat.) discovered a broken culvert leading into the depths of the ruins and at the same time the apparent lair of skaven scavengers.
Rumors:
- The building rumored to be the location of the old thieves guild is currently occupied by humans with snake like torsos.
- During the battle of Careth "something" crashed into the city and exploded, something that just appeared in the sky.
- Careth was destroyed by a rampaging army lead by the "Grey man." Who latter marched to Dairhouse.
- Surrounding towns avoid the ruins. Those who live near the ruins are looked upon with suspicion.
- There are strange shards of brass covered with gnomish runes sometimes found in the ruins. Careth never had a population of gnomes.
- The Skaven often raid the nearest villages, sometimes in packs and sometimes as loners, usually for food.
Moving forward:
The group has decided to use the culvert The Master discovered to search the under ruins of Careth and hopefully to work their way into the old guild hall.
The group has decided to use the culvert The Master discovered to search the under ruins of Careth and hopefully to work their way into the old guild hall.
ready to ccontinue
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